Players discuss parkour in GTA 6
One user brought up a topic that rarely surfaces in general discussions: parkour and vertical character movement. In Grand Theft Auto V, the climbing and jumping mechanics were, to put it mildly, not ideal - characters would grab onto ledges, but it felt stiff. In Red Dead Redemption 2, the system became much more natural: Arthur Morgan could climb rocks, vault over obstacles without unnecessary animations.
Now, with the release of Grand Theft Auto 6 in November 2026, where the world of [Leonida](/wiki/article/state-of-leonida) promises to be vast, and [Vice City](/wiki/article/vice-city) a multistory metropolis, fans hope for an evolution of parkour. The main theory: Rockstar will adapt the system from RDR2, but add more acrobatics suitable for an urban environment. Users present arguments:
The mood in the community is rather optimistic, but cautious. Many recall that in GTA V, parkour was one of the most criticized aspects of gameplay, and they want GTA 6 to perfect this mechanic.
What do you think? Should Rockstar implement a full parkour system à la Assassin's Creed or keep it like Red Dead? Share your thoughts in the comments!